

You’ll find a lot of material about DC Heroes on WORG. This is the main tabletop RPG supported by . It came up with elegant and innovative systems, but it is also “medium crunch”. There aren’t a tonne of rules, but they have depth. Older tabletop RPGs do not become obsolete. It’s not like there’s a technological evolution or some such. Thus, playing the three Great Old Classics remains fine. Or for Mutants & Masterminds 3 rd if the DCA books are too expensive due to Amazon weirdness – but these don’t have DC Comics material. You can simply grab a player’s handbook for DC Adventures on Amazon.

M&M 3 rd draws from the great classics such as Champions and DC Heroes. That makes it a “medium crunch” game. That is, you have to study the rules to understand them. It’s not genuinely complex (“high crunch”) but you do have to sit and think. In most areas it may be the most common one. And it is derived from d20 systems, so it has commonalities with the big-name RPGs such as D&D or Pathfinder. It is supported by, with hundreds of entries having M&M stats. So, what can a late 2010s role-player do ? The best options are : 1/ Mutants & Masterminds 3 rd editionĪlso available as DC Adventures, which was licensed to use the DC Universe and its characters. These remained a high water mark for a while. The existing games, such as Champions and DC Heroes, refined their mechanics in successive editions and supplements.īut even with their own strengths and innovations, newcomers (such as DC Universe, Marvel SAGA, Silver Age Sentinels, Aberrant, etc.) had difficulties holding a fragmented ground.ĭuring the 2000s, the surge in popularity of the d20 system led to a new category leader – Mutants & Masterminds. It too would mature through successive editions and sourcebooks. Palladium Games’ Heroes Unlimited was also a presence. Leading superhero tabletop RPGs during the early 1980s. Click for a larger version.ĭuring the mid-1980s there were two more category-defining games, DC Heroes and Advanced Marvel Super-Heroes. As the titles indicate they were officially licensed, which quite helped. Martin and Melinda Snodgrass’ Wild Cards novels. Superworld, perhaps best known as the origin of George R.R.Champions, which long was the category king.
